Carbon Settings

The Carbon Settings Panel allows dynamic controls for multiple performance and visual settings

Modifying Settings

The Carbon Settings Panels allows you to OVERRIDE and individual default setting

Performance/Quality

Light

Allows control of a light's footprint parameters.

Footprint Resolution

Adjusts the overall resolution of the footprint. Will affect gobo sharpness and update speed.

Enable Multi Instance Footprint

Enables the casting of light from multi-instance fixtures. Can cause a big performance hit.


Shadow

Control the quality of a light's shadow.

Enable All Shadows

Enable All Shadows

Enable or disable shadows globally on all fixtures

Shadow Resolution

Note: Overriding the global Shadow Resolution does not work with ray-traced shadows.

Single Instance Shadow Resolution

Overrides the shadow resolution of all single instance fixtures

Multi Instance Shadow Resolution

Overrides the shadow resolution of all multi instance fixtures


Beams

Modify beam appearance.

Beam Density

Adjusts the amount of fog and smoke effects visible in beams

Hotspot Mitigation

Controls the balance between visual smoothness and light intensity


Beam Quality

Single Instance Lights

Adjusts the perceived quality of the ray march for single instance fixtures with no complex gobos

Single Instance Lights Resolution

Changes the overall resolution of the beam for single instance fixtures (Low, Medium, High)

Aerial Gobos

Adjusts the perceived quality of the ray march for single instance fixtures that have complex gobos

Aerial Gobos Resolution

Changes the overall resolution of the beam for complex gobo fixtures (Low, Medium, High)

Multi Instance Lights

Adjusts the perceived quality of the ray march for fixtures with multiple instances

Multi Instance Lights Resolution

Changes the overall resolution of the beam for multi instance fixtures (Low, Medium, High)

Note: Changing the beam resolution requires a restart of play mode


Zoom Attenuation

Single Instance Zoom Attenuation

Adjusts the maximum light beam length as zoom angle increases for single instance fixtures

Multi Instance Zoom Attenuation

Adjusts the maximum light beam length as zoom angle increases for multi instance fixtures


Smoke Texture

Enables a complex smoke effect in light beams that creates a cloudy, hazy look.

Smoke Scale

Adjusts the size of the smoke effect across the beams

Smoke Uniformity

Adjusts the uniformity/transparency of the smoke effect (The lower the value, the more 'hazy' the beam appears)

Smoke Speed

Controls the speed of the smoke effect on all three axis

Pro Tip: Although the Smoke Uniformity Slider goes between 0-1, you can input a negative value. (do not exceed -1) For a very hazy beam look, try setting the uniformity to -0.1 or -0.2!


Simulation Settings

Miscellaneous Settings related to simulation calculation

Motor Simulation

Enables speed calculation of Pan tilt, which can add delay during focusing. You may wish to disable for faster response while focusing lights

Optimize Pan/Tilt

Uses a special vertex shader on geometry which may speed up processing time for transforming static meshes on fixtures

Camera

Quick macro button that adds a PostProcessVolume into the scene with our recommended calibrated exposure levels.

Our recommended exposure settings when using Carbon fixtures

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