Carbon Settings
The Carbon Settings Panel allows dynamic controls for multiple performance and visual settings
Modifying Settings
The Carbon Settings Panels allows you to OVERRIDE and individual default setting
Note: To modify a specific setting from its project default, you must check the box located on the left side of that particular parameter.

Performance/Quality
Light
Allows control of a light's footprint parameters.
Footprint Resolution
Adjusts the overall resolution of the footprint. Will affect gobo sharpness and update speed.
Enable Multi Instance Footprint
Enables the casting of light from multi-instance fixtures. Can cause a big performance hit.
Shadow
Control the quality of a light's shadow.
Enable All Shadows
Enable All Shadows
Enable or disable shadows globally on all fixtures
Shadow Resolution
Note: Overriding the global Shadow Resolution does not work with ray-traced shadows.
Single Instance Shadow Resolution
Overrides the shadow resolution of all single instance fixtures
Multi Instance Shadow Resolution
Overrides the shadow resolution of all multi instance fixtures
Beams
Modify beam appearance.
Beam Density
Adjusts the amount of fog and smoke effects visible in beams
Hotspot Mitigation
Controls the balance between visual smoothness and light intensity
Beam Quality
Single Instance Lights
Adjusts the perceived quality of the ray march for single instance fixtures with no complex gobos
Single Instance Lights Resolution
Changes the overall resolution of the beam for single instance fixtures (Low, Medium, High)
Aerial Gobos
Adjusts the perceived quality of the ray march for single instance fixtures that have complex gobos
Aerial Gobos Resolution
Changes the overall resolution of the beam for complex gobo fixtures (Low, Medium, High)
Multi Instance Lights
Adjusts the perceived quality of the ray march for fixtures with multiple instances
Multi Instance Lights Resolution
Changes the overall resolution of the beam for multi instance fixtures (Low, Medium, High)
Zoom Attenuation
Single Instance Zoom Attenuation
Adjusts the maximum light beam length as zoom angle increases for single instance fixtures
Multi Instance Zoom Attenuation
Adjusts the maximum light beam length as zoom angle increases for multi instance fixtures
Smoke Texture
Enables a complex smoke effect in light beams that creates a cloudy, hazy look.
Smoke Scale
Adjusts the size of the smoke effect across the beams
Smoke Uniformity
Adjusts the uniformity/transparency of the smoke effect (The lower the value, the more 'hazy' the beam appears)
Smoke Speed
Controls the speed of the smoke effect on all three axis
Simulation Settings
Miscellaneous Settings related to simulation calculation
Motor Simulation
Enables speed calculation of Pan tilt, which can add delay during focusing. You may wish to disable for faster response while focusing lights
Optimize Pan/Tilt
Uses a special vertex shader on geometry which may speed up processing time for transforming static meshes on fixtures
Camera
Quick macro button that adds a PostProcessVolume into the scene with our recommended calibrated exposure levels.

Our recommended exposure settings when using Carbon fixtures
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