# Library

## Exploring the Library Panel

Carbon makes it easy to manually add new lights to a scene from a built-in library of fixtures. The library can be accessed via the Carbon Dropdown on the top of the Unreal Engine 5 interface. The first section on the left is the Miller Column file tree and is a visual representation of the library sorting system. This file tree will allow you to narrow library assets down to a specific filter set based on the options you select in the columns. The right side of the library window houses the resulting fixture assets that the library contains.

<figure><img src="https://support.carbonforunreal.com/hubfs/Knowledge%20Base%20Import/cdn-assets.carbon.showkbcarbon-plugininterfacecarbon-menucarbon-library-overview.png" alt=""><figcaption></figcaption></figure>

*\[The library panel shows a list of assets (i.e. fixtures) you can manually add to your scene]*

## Requesting Library Assets

Carbon offers easy Library Requests with the **Request Library Item** button that allows you to submit requests to our developers. To do so, open the **Carbon Library Panel**. On the top-right of the Carbon Core Toolbar, you will see the button **Request Library Item** (See picture below). Clicking this will bring up our [Request a New Library Asset](https://support.carbonforunreal.com/knowledgebase/requesting-new-library-items?hsLang=en) page.

<figure><img src="https://support.carbonforunreal.com/hubfs/Knowledge%20Base%20Import/cdn-assets.carbon.showkbcarbon-plugininterfacecarbon-menurequest-library-item.png" alt=""><figcaption></figcaption></figure>
