# Using and Modifying Assets

- [Fixtures](/carbon-for-unreal/using-and-modifying-assets/fixtures.md)
- [Special Assets](/carbon-for-unreal/using-and-modifying-assets/special-assets.md)
- [DMX Camera and Camera Manager](/carbon-for-unreal/using-and-modifying-assets/special-assets/dmx-camera-and-camera-manager.md)
- [LED Tape](/carbon-for-unreal/using-and-modifying-assets/special-assets/led-tape.md): The LED Tape Blueprint allows you to turn any mesh into a pixel mappable LED tape.
- [User Defined Blueprints](/carbon-for-unreal/using-and-modifying-assets/user-defined-blueprints.md)
- [Variable Setup](/carbon-for-unreal/using-and-modifying-assets/user-defined-blueprints/variable-setup.md)
- [Blueprint Nodes](/carbon-for-unreal/using-and-modifying-assets/user-defined-blueprints/blueprint-nodes.md)
- [Usage Examples](/carbon-for-unreal/using-and-modifying-assets/user-defined-blueprints/usage-examples.md)
- [Usage with Take Recorder](/carbon-for-unreal/using-and-modifying-assets/user-defined-blueprints/usage-with-take-recorder.md)
