# Menus, Panels, and Tools

- [Carbon Menu](/carbon-for-unreal/menus-panels-and-tools/carbon-menu.md)
- [Panels](/carbon-for-unreal/menus-panels-and-tools/panels.md)
- [Account](/carbon-for-unreal/menus-panels-and-tools/panels/account.md): Activate and Manage Carbon Licenses with Ease through the Account Panel.
- [Connection](/carbon-for-unreal/menus-panels-and-tools/panels/connection.md): Establishing connections with various DMX protocols in Carbon.
- [Library](/carbon-for-unreal/menus-panels-and-tools/panels/library.md): Browse our library of ready-to-use assets
- [Patch](/carbon-for-unreal/menus-panels-and-tools/panels/patch.md): he Patch View offers a streamlined table view for monitoring all Carbon fixtures within your scene. This view automatically populates with every Carbon fixture present in the loaded level.
- [Console](/carbon-for-unreal/menus-panels-and-tools/panels/console.md): The Carbon Console Panel offers streamlined lighting control directly in Unreal, without the need for external DMX hardware. Perfect for rapidly crafting static looks and testing fixture functionality
- [Carbon Settings](/carbon-for-unreal/menus-panels-and-tools/panels/carbon-settings.md): The Carbon Settings Panel allows dynamic controls for multiple performance and visual settings
- [Diagnostics](/carbon-for-unreal/menus-panels-and-tools/panels/diagnostics.md): The Diagnostics Panel provides comprehensive information about your license, machine, and scene.
- [Tools](/carbon-for-unreal/menus-panels-and-tools/tools.md)
- [Import Patch](/carbon-for-unreal/menus-panels-and-tools/tools/import-patch.md): Streamline your show setup in Carbon for Unreal by importing patch and fixture data from external sources
- [Export Patch](/carbon-for-unreal/menus-panels-and-tools/tools/export-patch.md): You can now export patches for your design in Carbon to industry standard MVR files
- [Autopatch Tool](/carbon-for-unreal/menus-panels-and-tools/tools/autopatch-tool.md): Automate fixtures setup with ease using the Auto Patch Tool for efficient patching without importing show data.
- [Transform Tools](/carbon-for-unreal/menus-panels-and-tools/tools/transform-tools.md): Make quick changes to positions and rotations of objects and fixtures
- [DMX Recorder](/carbon-for-unreal/menus-panels-and-tools/tools/dmx-recorder.md): Designed to streamline the process of setting up, recording, and playing back fixtures data using the built in Take Recorder and Sequencer.
