Common Issues and Solutions

chevron-rightCrash when launching project with Carbonhashtag

Ensure that the Unreal project is not installed in a shared storage folder (e.g. Dropbox, OneDrive)

chevron-rightCrash when disabling Ndisplayhashtag

This is a known bug from Epic Games, but we have a procedure to repair your project after disabling Ndisplay.

  • Open your Unreal project folder in a file explorer window and navigate to the "Config" folder.

  • Delete the "Windows" folder.

  • Re-open Unreal.

For future projects we recommend using project template Game-Blank

chevron-rightFixtures may not function correctly after an update.hashtag

Unreal levels may hold onto cached versions of old Blueprints. To re-assert fixtures using the new version of the fixture, hit "reload fixtures" in the patch panel.

chevron-rightI can't see the Light or Beamhashtag
  1. First make sure that your DMX Connection is activated and you can see fixtures pan and tilt.

  2. If you can't see the light hitting surfaces, Check Engine Scalability Settings:

    • Shadows must be set to medium or up for our light functions

  3. Check your exposure settings to see if you see standard moving spotlights in unreal

  4. If you can't see a beam, check collisions on the meshes in your scene. If the beam shadow mode is set to "Occlusion", collisions are used to detect when a beam hits an object and cuts the beam.

chevron-rightI am not seeing an artnet or SACN connectionhashtag
  1. Confirm you have an active artnet or SACN stream using a tool such as The Artnetominatorarrow-up-right or SACN Viewarrow-up-right

  2. These tools should be closed when you start unreal, as these protocols sometimes need exclusive port access

  3. Confirm the network connection being used has no firewall enabled. We have an excellent guide on disabling firewall properly on an entire network adapter port.

chevron-rightColor wheels do not show split colors or continuous rotation.hashtag

We are adding this functionality in a future version of Carbon for Unreal.

chevron-rightCorner pin framing shutters are not supported.hashtag

We currently only support insertion/rotation framing shutter mode. Corner pin framing shutter functionality is coming in the next major release.

chevron-rightMulti-color gobos render as greyscale.hashtag

This will be supported when Megalights is no longer a beta feature

chevron-rightDMX data pauses when not in play mode.hashtag

To ensure proper functionality, DMX recording must always be done in Play mode. Remember to switch recording modes only when Play mode is stopped.

chevron-rightgrandMA3 viz-key is not supported with custom blueprints.hashtag

This is due to current security restrictions with the viz-key license agreement that does not permit us to expose raw data.

We'll update soon in a point release. in the meantime, we recommend patching these in low universe numbers to allow SACN or artnet to be granted parameters on these universes.

chevron-rightSome fixtures do not have focus enabled.hashtag

Please send a support ticketarrow-up-right to our support team and we will address any library issues encountered.

chevron-rightEdits done to fixtures in play mode do not save once you exithashtag

To save edits, select the fixtures or objects that you made a change to while in play mode, and right click, keep simulation changes

chevron-rightIssues with sequencer tracks/ Crashing on sequencer recordinghashtag
  • Make sure level has world partition disabled

    • If enabled, create a new blank level (not open world)

  • Make sure that fixture names do not have special characters (*, %, #)

  • Ensure that all fixtures are uniquely named

chevron-rightDMX Data is paused when trying to record using Sequencerhashtag

To ensure proper functionality, DMX recording must always be done in Play mode. Remember to switch recording modes only when Play mode is stopped.

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