Changelog
Discover the latest updates and features in the Carbon plugin!
Current Version - 1.8
7/28/2025
New Features
Unreal 5.5 and 5.6 Support (5.6 now has native NDI-in support by Epic)
NEW - Community Edition License - NO WATERMARK!
NEW - High Performance Take Recorder System
NEW - Focus Point tool with support for MVR focus point importation
NEW - MVR Export (patch only)
EXPERIMENTAL - Start of new user-editable fixture class
Quality of Life Improvements
Added 16-bit color support in LED Tape tool
Added Universe Overlapping in LED Tape tool
Sanitize fixture number on MVR import to ignore parenthesis if present
DMX monitor now shows SACN/Artnet data when used with viz-key simultaneously (viz-key channel monitoring still hidden per viz-key EULA)
Various Performance tweaks
Library
Added new Acme Tornado Fixture (using new fixture class)
Added several fixtures from Glow Motion, fully viz-key compliant
Bug fixes
Crash fixed with MVR importation on Mac
Fixed several fixtures with glowing lenses at dimmer zero
Channel/Fixture data maintained now when swapping classes
License Heartbeat fixes
Offline license reliability improvements
Minor Releases
Version 1.8.1
Repaired console behavior
Fixes to various Martin fixtures
Version 1.8.2
Bugfix for Unreal 5.6.1 for multi-fixture recorder
Appearance Pass on Portman Fixtures
Previous Versions
1.7
4/7/2025
New Features
Unreal 5.5 Support (not compatible with previous versions of Unreal)
Epic Games Megalights Support (beta feature, use may vary)
NEW - Diagnostics Panel - Also allows for export of report for support tickets
NEW - Fixture State Viewer - view the state of selected fixture
NEW - Library Preview Pane
Quality of Life Improvements
Improved clarity on Carbon Settings Panel (Per Light or Global Override)
Cleaned up emitter settings that self-conflict or are redundant
Improved Performance on Multi-Instance fixtures
Bug fixes
Crash fixed when using GrandMA3 viz-key version 2.0 or higher
Repaired framing shutters on many fixtures
1.6
6/5/2024
New Features:
Built-In DMX Test Console
MVR Fixture Number Source Selection
Multi-Instance beam optimization
Unreal 5.4 compatibility
Quality of Life Improvements:
Added shader rate settings for beams
Added hotspot mitigation for beams
Reduced latency from packet-to-pixel
Take recorder optimizations
General fixture optimizations
Improved multi-threading
Bug fixes
Fixed an issue where conventional fixture beams were not fully functional
Fixed an issue with zoom tables
Fixed an issue with auto-switch to play mode from take recorder
Minor Releases
Version 1.6.5
Fixed an issue with manual pan/tilt on static fixtures
Fixed an issue with blade insertion rotation when using framing shutters
Fixed an issue with the Clay Paky Panify not functioning correctly
Fixed various other library items
1.5
9/12/2023
New Features
MVR Geometry importing
MVR Layer Support
Intelligent blueprint instancing for imported geometry based on Symbol Definitions
Unreal 5.2 and 5.3 compatibility
Double Prism support
Preliminary sequencer and grandMA3 viz-key support for refined FX
Wireframe coloring
Quality of Life Improvements
Major UI refactor of Carbon panels for style uniformity and improved performance
Refinement of DMX recorder workflow for improved user experience and reliability
Refinement of DMX Camera for compliance with GrandMA3 viz-key
Changed the Import Patch dialogue to improve the user experience and flow
CSV Import preset for WYSIWYG
Reduced flickering of multi-instance fixtures at far distances
Bug fixes
Fixed an issue where certain fixtures had no output until the Iris value was adjusted
Fixed an issue where conventional fixture accessories where non-functional
Fixed an issue where certain fixtures had non-functional light settings
Known Issues:
Certain fixtures (like JDC-1) will cause a massive performance hit with shadows enabled
Unicast Connections don't persist after restart. Patch is being worked on now.
1.5 Minor Releases
Version 1.5.1
Added more File Delineation types for CSV Import
Preliminary fix for Unicast connections not persisting after restart
Fixed issue where fixture associations would not populate with certain CSV files
Fixed issue where Swap Fixture Type names would get corrupted
Fixed issue where Insertion Angle was not working for manual gobo override
1.4
11/14/2022
New Features
Unreal 5.0.3/5.1 Support
MVR Fixture Import (Patch/placement using Carbon library assets)
Dramatic performance increases on Multi Instance and tube fixtures with Emissive Only
Wide Beam Performance Improvements
Overall Fixture Performance Improvements
Smoky beam options
Approximate light method (Preliminary)
Per-Pixel LED Tape Blueprint
Setting Panel
Over 320 Fixtures
Fixes
Updated Cloud License Method (mitigates license resets when moving between computers)
License warning message clarity for unsupported plugins
Autopatch now works better with custom Blueprints using increment
Emissive repaired on Conventional Fixtures
Autopatch Fixed for Custom BPs
Quality of life improvements
Preview channel count on modes in “Import Patch Dialog”
GUI Shelf Flyout
GUI panels now separated for more flexibility
New Library Icons
Installer now caches latest version for faster installation
Removed need to click connection tab before simulating
Native web browser authentication
Fixture Beams are now “No Occlusion” by default
Known Issues
Viz Key wont control custom blueprints or FX (workaround-Map these to universe 1 and use the free artnet/SACN output)
Sequence Recorder may have issues with some fixtures (Fixes are in progress)
Minor releases
Version 1.4.5
Compatibility with Perforce Version Control
Version 1.4.4
Code refactor for Transform tools in Carbon Toolbox
Offline License Checkout Option (only available with Design licenses and up)
Fixed bug with DMX recorder where certain parameters weren’t recorded into sequencer
[Experimental] Multiple tilts on a single fixture
[Experimental] Panify with attachment mount
[Experimental] Pan/Tilt Motor Dampening Simulation
Version 1.4.3
Compatibility with UE 5.1.1
Addressed a game thread hang issue that caused the Engine to crash
Added recording notifications for DMX recorder
Fixed beams and footprints for conventionals
Version 1.4.2
Disabled Chaos physics simulation on play to optimize cpu usage
Fixed certain fixtures not obeying settings panel rules
Enabled smoke effect by default
Various library fixes and updates
Version 1.4.1
Added Drag and Drop support from Library panel
Undo Action for Duplicate Array tool
LED Tape patch fix
Adjusted global Zoom Attenuation
1.3
6/7/2022
New features
grandMA3 viz-key support (Design Edition and Higher licenses)
Improved library tab and first run speed
2-3X speedup on CPU functions
Beam Optimizations including soft cap, visibility toggle when light is off/black, wide angle beam attenuation clamp
Increased library size to 271 Fixtures
Transition started to UE5 Styling
Added Carbon Stats in debug panel
Improved visibility of Emissive fixtures at higher distances
Phase out Unreal 4.26 Support
Known Issues
grandMA3 viz-key is not supported with custom blueprints
Conventional fixtures are not recorded by sequencer tools
Fine Channel leak with Multi-Module fixtures (such as JDC1) causing rendering issue on first instance
Secondary Prism is not supported with this release
Some fixtures do not have focus enabled, adding back through upcoming library updates
1.2
5/10/2021
New features
Completely new fixture foundation
sACN and multiple Art-Net inputs with mapping
Several Fixture reconciliations
Under the hood performance optimizations
Beam Style Unification
Conventional fixture and accessories
Applied intensities as Lumens
Virtual Color Wheel
Tab Delimited File Import support
FX Library Refactor
UX Refinements
NEW ENGINE SUPPORT – Reality Engine 4.25
We now support DirectX 12 in Carbon Version 1.2.1
Known Issues
Simple occlusions on concave objects cause beams to stop early or not render at all
Minor Releases
Version 1.2.3 Fixes issue with editor crashing when in play mode for an extended period of time (i.e. during long take recorder sessions)
Version 1.2.2 Library updates, various bug fixes
Version 1.2.1 Added support for DirectX 12
1.1
2/5/2021
New Features
Per Light Rendering overrides for resolution, Attenuation, and type
DMX Sequencer Workflow
DMX Camera and Camera Manager
Preliminary Multithreading
Last updated