# Changelog

## &#x20;<a href="#hs_cos_wrapper_kb-article-module-4" id="hs_cos_wrapper_kb-article-module-4"></a>

## Current Version - 1.8

*7/28/2025*

#### New Features

* Unreal 5.5 and 5.6 Support (5.6 now has native NDI-in support by Epic)
* NEW - Community Edition License - NO WATERMARK!
* NEW - High Performance Take Recorder System
* NEW - Focus Point tool with support for MVR focus point importation
* NEW - MVR Export (patch only)
* EXPERIMENTAL - Start of new user-editable fixture class

#### Quality of Life Improvements

* Added 16-bit color support in LED Tape tool
* Added Universe Overlapping in LED Tape tool
* Sanitize fixture number on MVR import to ignore parenthesis if present
* DMX monitor now shows SACN/Artnet data when used with viz-key simultaneously (viz-key channel monitoring still hidden per viz-key EULA)
* Various Performance tweaks

#### Library

* Added new Acme Tornado Fixture (using new fixture class)
* Added several fixtures from Glow Motion, fully viz-key compliant

#### Bug fixes

* Crash fixed with MVR importation on Mac
* Fixed several fixtures with glowing lenses at dimmer zero
* Channel/Fixture data maintained now when swapping classes
* License Heartbeat fixes
* Offline license reliability improvements

#### **Minor Releases**

#### **Version 1.8.1**

* Repaired console behavior
* Fixes to various Martin fixtures

#### **Version 1.8.2**

* Bugfix for Unreal 5.6.1 for multi-fixture recorder
* Appearance Pass on Portman Fixtures

***

## Previous Versions

### 1.7

*4/7/2025*

#### New Features

* Unreal 5.5 Support (not compatible with previous versions of Unreal)
* Epic Games Megalights Support (beta feature, use may vary)
* NEW - Diagnostics Panel - Also allows for export of report for support tickets
* NEW - Fixture State Viewer - view the state of selected fixture
* NEW - Library Preview Pane

#### Quality of Life Improvements

* Improved clarity on Carbon Settings Panel (Per Light or Global Override)
* Cleaned up emitter settings that self-conflict or are redundant
* Improved Performance on Multi-Instance fixtures

#### Bug fixes

* Crash fixed when using GrandMA3 viz-key version 2.0 or higher
* Repaired framing shutters on many fixtures

### 1.6

*6/5/2024*

#### New Features:

* Built-In DMX Test Console
* MVR Fixture Number Source Selection
* Multi-Instance beam optimization
* Unreal 5.4 compatibility

#### Quality of Life Improvements:

* Added shader rate settings for beams
* Added hotspot mitigation for beams
* Reduced latency from packet-to-pixel
* Take recorder optimizations
* General fixture optimizations
* Improved multi-threading

#### Bug fixes

* Fixed an issue where conventional fixture beams were not fully functional
* Fixed an issue with zoom tables
* Fixed an issue with auto-switch to play mode from take recorder

#### **Minor Releases**

#### **Version 1.6.5**

* Fixed an issue with manual pan/tilt on static fixtures
* Fixed an issue with blade insertion rotation when using framing shutters
* Fixed an issue with the Clay Paky Panify not functioning correctly
* Fixed various other library items

#### &#x20;

### 1.5

*9/12/2023*

#### New Features

* MVR Geometry importing
* MVR Layer Support
* Intelligent blueprint instancing for imported geometry based on Symbol Definitions
* Unreal 5.2 and 5.3 compatibility
* Double Prism support
* Preliminary sequencer and grandMA3 viz-key support for refined FX
* Wireframe coloring

#### Quality of Life Improvements

* Major UI refactor of Carbon panels for style uniformity and improved performance
* Refinement of DMX recorder workflow for improved user experience and reliability
* Refinement of DMX Camera for compliance with GrandMA3 viz-key
* Changed the Import Patch dialogue to improve the user experience and flow
* CSV Import preset for WYSIWYG
* Reduced flickering of multi-instance fixtures at far distances

#### Bug fixes

* Fixed an issue where certain fixtures had no output until the Iris value was adjusted
* Fixed an issue where conventional fixture accessories where non-functional
* Fixed an issue where certain fixtures had non-functional light settings

#### Known Issues:

* Certain fixtures (like JDC-1) will cause a massive performance hit with shadows enabled
* Unicast Connections don't persist after restart. Patch is being worked on now.

#### 1.5 Minor Releases

#### Version 1.5.1

* Added more File Delineation types for CSV Import
* Preliminary fix for Unicast connections not persisting after restart
* Fixed issue where fixture associations would not populate with certain CSV files
* Fixed issue where Swap Fixture Type names would get corrupted
* Fixed issue where Insertion Angle was not working for manual gobo override

#### &#x20;

### 1.4

*11/14/2022*

#### New Features

* Unreal 5.0.3/5.1 Support
* MVR Fixture Import (Patch/placement using Carbon library assets)
* Dramatic performance increases on Multi Instance and tube fixtures with Emissive Only
* Wide Beam Performance Improvements
* Overall Fixture Performance Improvements
* Smoky beam options
* Approximate light method (Preliminary)
* Per-Pixel LED Tape Blueprint
* Setting Panel
* Over 320 Fixtures

#### Fixes

* Updated Cloud License Method (mitigates license resets when moving between computers)
* License warning message clarity for unsupported plugins
* Autopatch now works better with custom Blueprints using increment
* Emissive repaired on Conventional Fixtures
* Autopatch Fixed for Custom BPs

#### Quality of life improvements

* Preview channel count on modes in “Import Patch Dialog”
* GUI Shelf Flyout
* GUI panels now separated for more flexibility
* New Library Icons
* Installer now caches latest version for faster installation
* Removed need to click connection tab before simulating
* Native web browser authentication
* Fixture Beams are now “No Occlusion” by default

#### Known Issues

* Viz Key wont control custom blueprints or FX (workaround-Map these to universe 1 and use the free artnet/SACN output)
* Sequence Recorder may have issues with some fixtures (Fixes are in progress)

#### Minor releases

#### Version 1.4.5

* Compatibility with Perforce Version Control

#### Version 1.4.4

* Code refactor for Transform tools in Carbon Toolbox
* Offline License Checkout Option (only available with Design licenses and up)
* Fixed bug with DMX recorder where certain parameters weren’t recorded into sequencer
* **\[Experimental]** Multiple tilts on a single fixture
* **\[Experimental]** Panify with attachment mount
* **\[Experimental]** Pan/Tilt Motor Dampening Simulation

#### Version 1.4.3

* Compatibility with UE 5.1.1
* Addressed a game thread hang issue that caused the Engine to crash
* Added recording notifications for DMX recorder
* Fixed beams and footprints for conventionals

#### Version 1.4.2

* Disabled Chaos physics simulation on play to optimize cpu usage
* Fixed certain fixtures not obeying settings panel rules
* Enabled smoke effect by default
* Various library fixes and updates

#### Version 1.4.1

* Added Drag and Drop support from Library panel
* Undo Action for Duplicate Array tool
* LED Tape patch fix
* Adjusted global Zoom Attenuation

#### &#x20;

### 1.3

*6/7/2022*

#### New features

* grandMA3 viz-key support (Design Edition and Higher licenses)
* Improved library tab and first run speed
* 2-3X speedup on CPU functions
* Beam Optimizations including soft cap, visibility toggle when light is off/black, wide angle beam attenuation clamp
* Increased library size to 271 Fixtures
* Transition started to UE5 Styling
* Added Carbon Stats in debug panel
* Improved visibility of Emissive fixtures at higher distances
* Phase out Unreal 4.26 Support

#### Known Issues

* grandMA3 viz-key is not supported with custom blueprints
* Conventional fixtures are not recorded by sequencer tools
* Fine Channel leak with Multi-Module fixtures (such as JDC1) causing rendering issue on first instance
* Secondary Prism is not supported with this release
* Some fixtures do not have focus enabled, adding back through upcoming library updates

#### &#x20;

### 1.2

*5/10/2021*

#### New features

* Completely new fixture foundation
* sACN and multiple Art-Net inputs with mapping
* Several Fixture reconciliations
* Under the hood performance optimizations
* Beam Style Unification
* Conventional fixture and accessories
* Applied intensities as Lumens
* Virtual Color Wheel
* Tab Delimited File Import support
* FX Library Refactor
* UX Refinements
* NEW ENGINE SUPPORT – Reality Engine 4.25
* We now support DirectX 12 in **Carbon Version 1.2.1**

#### Known Issues

* Simple occlusions on concave objects cause beams to stop early or not render at all

#### Minor Releases

Version 1.2.3\
Fixes issue with editor crashing when in play mode for an extended period of time (i.e. during long take recorder sessions)

**Version 1.2.2**\
Library updates, various bug fixes

**Version 1.2.1**\
Added support for DirectX 12

#### &#x20;

### 1.1

*2/5/2021*

#### New Features

* Per Light Rendering overrides for resolution, Attenuation, and type
* DMX Sequencer Workflow
* DMX Camera and Camera Manager
* Preliminary Multithreading


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