LED Tape
The LED Tape Blueprint allows you to turn any mesh into a pixel mappable LED tape.
Insert LED Tape Blueprint into level

Replace Mesh
In the details panel, replace the default mesh with your own custom mesh.
Either make a mesh in an external modelling tool like Maya or Blender, or you can use Unreal's built in modelling tools to make your own mesh.
Note: Mesh must have UVs spread between 0 and 1 across the X-axis.

Adjust Settings
Under the Carbon section, there are many settings that you can customize:
Number of Pixels
Sets the total number of pixels (LEDs) stretched across the custom LED tape. This defines how many individual light points the tape will have.
Intensity
Controls the brightness (Emissive intensity) of the LED pixels.
Material Index
Specifies which material slot on the mesh applies to the LED tape. Useful if the mesh has multiple materials.
Color Mode
A checkbox to enable or disable RGBW mode. When checked, each pixel uses 4ch (RGBW), instead of the standard 3ch (RGB)
Channel Mode
Choose between 8 Bit (RGB,RGBW) or 16 bit (RRGGBB, RRGGBBWW) color modes
Smoothing
Toggles a smoothing effect on the pixel transitions. Creates a more gradual change in pixel effects
Mesh
Allows you to specify the model that the LED tape will be applied to.
Patch LED Tape
Patch LED Tape like any other Carbon fixture, either manually in details panel, or use the Auto Patch tool.

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