LED Tape

The LED Tape Blueprint allows you to turn any mesh into a pixel mappable LED tape.

Insert LED Tape Blueprint into level

Replace Mesh

In the details panel, replace the default mesh with your own custom mesh.

Either make a mesh in an external modelling tool like Maya or Blender, or you can use Unreal's built in modelling tools to make your own mesh.

Note: Mesh must have UVs spread between 0 and 1 across the X-axis.

Adjust Settings

Under the Carbon section, there are many settings that you can customize:

Number of Pixels

Sets the total number of pixels (LEDs) stretched across the custom LED tape. This defines how many individual light points the tape will have.

Intensity

Controls the brightness (Emissive intensity) of the LED pixels.

Material Index

Specifies which material slot on the mesh applies to the LED tape. Useful if the mesh has multiple materials.

Color Mode

A checkbox to enable or disable RGBW mode. When checked, each pixel uses 4ch (RGBW), instead of the standard 3ch (RGB)

Channel Mode

Choose between 8 Bit (RGB,RGBW) or 16 bit (RRGGBB, RRGGBBWW) color modes

Smoothing

Toggles a smoothing effect on the pixel transitions. Creates a more gradual change in pixel effects

Mesh

Allows you to specify the model that the LED tape will be applied to.

Patch LED Tape

Patch LED Tape like any other Carbon fixture, either manually in details panel, or use the Auto Patch tool.

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