Unreal Engine Settings

We've accumulated a number of settings that work well with Carbon Projects.

Initial Project Settings

  • Game-Blank-Blueprint-Raytracing On

Editor Settings

Performance

  • Show Frame Rate and Memory. Enable

  • Use Less CPU when in Background, Disable.

Project Settings

Supported Platforms

  • Disable all but Windows 64-bit (reduces shader permutations)

Platforms - Windows

  • Default RHI- DirectX 12

Engine - Rendering

  • Support Hardware Ray Tracing, Enable

  • Allow Static Lighting, uncheck (unless you intend to bake lighting)

  • Auto Exposure, Disable

  • Motion Blur, Disable

  • Anti-Aliasing Method - Temporal Anti-Aliasing (TAA)

  • Light Units - Lumens

Engine - General Settings

  • Use Fixed Framerate, uncheck unless using for XR Productions. Follow advice from XR plugin otherwise.

Post Process Volume Settings

Lumen Global Illumination:

  • Lumen Scene Detail - 4

  • Lumen Scene Lighting Update Speed - 4

  • Final Gather Lighting Update Speed - 4

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