Unreal Engine Settings
We've accumulated a number of settings that work well with Carbon Projects.
Initial Project Settings
Game-Blank-Blueprint-Raytracing On

Editor Settings
Performance
Show Frame Rate and Memory. Enable
Use Less CPU when in Background, Disable.

Project Settings
Supported Platforms
Disable all but Windows 64-bit (reduces shader permutations)

Platforms - Windows
Default RHI- DirectX 12

Engine - Rendering
Support Hardware Ray Tracing, Enable

Allow Static Lighting, uncheck (unless you intend to bake lighting)

Auto Exposure, Disable
Motion Blur, Disable
Anti-Aliasing Method - Temporal Anti-Aliasing (TAA)
Light Units - Lumens

Engine - General Settings
Use Fixed Framerate, uncheck unless using for XR Productions. Follow advice from XR plugin otherwise.

Post Process Volume Settings
Lumen Global Illumination:
Lumen Scene Detail - 4
Lumen Scene Lighting Update Speed - 4
Final Gather Lighting Update Speed - 4

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