# Unreal Engine Settings

We've accumulated a number of settings that work well with Carbon Projects.

## **Initial Project Settings**

* Game-Blank-Blueprint-Raytracing On

<figure><img src="https://support.carbonforunreal.com/hubfs/Knowledge%20Base%20Import/cdn-assets.carbon.showkbcarbon-pluginsettings-and-tipsUnrealEditor_ijodDqRaFJ1.jpg" alt=""><figcaption></figcaption></figure>

## **Editor Settings**

### **Performance**

* Show Frame Rate and Memory. Enable
* Use Less CPU when in Background, Disable.

<figure><img src="https://support.carbonforunreal.com/hubfs/Knowledge%20Base%20Import/cdn-assets.carbon.showkbcarbon-pluginsettings-and-tipsUnrealEditor_OQH2nd2Nzd1.png" alt=""><figcaption></figcaption></figure>

## **Project Settings**

### **Supported Platforms**

* Disable all but Windows 64-bit (reduces shader permutations)

<figure><img src="https://support.carbonforunreal.com/hubfs/Knowledge%20Base%20Import/cdn-assets.carbon.showkbcarbon-pluginsettings-and-tipsUnrealEditor_Qo3fSVJLT61.png" alt=""><figcaption></figcaption></figure>

### **Platforms - Windows**

* Default RHI- DirectX 12

<figure><img src="https://support.carbonforunreal.com/hubfs/Knowledge%20Base%20Import/cdn-assets.carbon.showkbcarbon-pluginsettings-and-tipsUnrealEditor_A3gkr0kimj1.png" alt=""><figcaption></figcaption></figure>

### **Engine - Rendering**

* Support Hardware Ray Tracing, Enable

<figure><img src="https://support.carbonforunreal.com/hubfs/Knowledge%20Base%20Import/cdn-assets.carbon.showkbcarbon-pluginsettings-and-tipsUnrealEditor_SH1i8qvHOb1.png" alt=""><figcaption></figcaption></figure>

* Allow Static Lighting, uncheck (unless you intend to bake lighting)

<figure><img src="https://support.carbonforunreal.com/hubfs/Knowledge%20Base%20Import/cdn-assets.carbon.showkbcarbon-pluginsettings-and-tipsUnrealEditor_03hHXFBQAd1.png" alt=""><figcaption></figcaption></figure>

* Auto Exposure, Disable
* Motion Blur, Disable
* Anti-Aliasing Method - Temporal Anti-Aliasing (TAA)
* Light Units - Lumens

<figure><img src="https://support.carbonforunreal.com/hubfs/Knowledge%20Base%20Import/cdn-assets.carbon.showkbcarbon-pluginsettings-and-tipsUnrealEditor_lx7PwQkc6c1.png" alt=""><figcaption></figcaption></figure>

### **Engine - General Settings**

* Use Fixed Framerate, uncheck unless using for XR Productions. Follow advice from XR plugin otherwise.

<figure><img src="https://support.carbonforunreal.com/hubfs/Knowledge%20Base%20Import/cdn-assets.carbon.showkbcarbon-pluginsettings-and-tipsUnrealEditor_Z7bk8cvDJd1.png" alt=""><figcaption></figcaption></figure>

### Post Process Volume Settings

**Lumen Global Illumination:**

* Lumen Scene Detail - 4
* Lumen Scene Lighting Update Speed - 4
* Final Gather Lighting Update Speed - 4

![](https://support.carbonforunreal.com/hubfs/Knowledge%20Base%20Import/cdn-assets.carbon.showkbcarbon-pluginsettings-and-tipsUnrealEditor_1LaQNP0tu91.png)
