# Carbon Knowledgebase

## Imaginarylabs

- [Welcome to Carbon](https://knowledge.carbon.show/readme.md)
- [TLDR - The Manual We Hope You Don’t Need](https://knowledge.carbon.show/carbon/tldr-the-manual-we-hope-you-dont-need.md)
- [Roadmap](https://knowledge.carbon.show/carbon/roadmap.md)
- [Release Notes](https://knowledge.carbon.show/carbon/release-notes.md)
- [About Carbon for Unreal](https://knowledge.carbon.show/carbon-for-unreal/about-carbon-for-unreal.md)
- [Changelog](https://knowledge.carbon.show/carbon-for-unreal/about-carbon-for-unreal/changelog.md): Discover the latest updates and features in the Carbon plugin!
- [Roadmap](https://knowledge.carbon.show/carbon-for-unreal/about-carbon-for-unreal/roadmap.md)
- [Frequently Asked Questions](https://knowledge.carbon.show/carbon-for-unreal/about-carbon-for-unreal/frequently-asked-questions.md)
- [System Requirements](https://knowledge.carbon.show/carbon-for-unreal/about-carbon-for-unreal/system-requirements.md)
- [Installation](https://knowledge.carbon.show/carbon-for-unreal/installation.md)
- [License Management](https://knowledge.carbon.show/carbon-for-unreal/installation/license-management.md): Learn how to purchase and manage your licenses
- [Getting and installing Unreal Engine](https://knowledge.carbon.show/carbon-for-unreal/installation/getting-and-installing-unreal-engine.md): Installing Unreal Engine into your system requires a few easy-to-follow steps: Downloading the Epic Games Launcher, Creating an Epic Games Account, and Installing the engine.
- [Creating your first project](https://knowledge.carbon.show/carbon-for-unreal/installation/creating-your-first-project.md)
- [Installing Carbon for Unreal](https://knowledge.carbon.show/carbon-for-unreal/installation/installing-carbon-for-unreal.md)
- [Upgrading Carbon on existing projects](https://knowledge.carbon.show/carbon-for-unreal/installation/upgrading-carbon-on-existing-projects.md): Migrate an existing Carbon project to a new version of Unreal Engine
- [Menus, Panels, and Tools](https://knowledge.carbon.show/carbon-for-unreal/menus-panels-and-tools.md)
- [Carbon Menu](https://knowledge.carbon.show/carbon-for-unreal/menus-panels-and-tools/carbon-menu.md)
- [Panels](https://knowledge.carbon.show/carbon-for-unreal/menus-panels-and-tools/panels.md)
- [Account](https://knowledge.carbon.show/carbon-for-unreal/menus-panels-and-tools/panels/account.md): Activate and Manage Carbon Licenses with Ease through the Account Panel.
- [Connection](https://knowledge.carbon.show/carbon-for-unreal/menus-panels-and-tools/panels/connection.md): Establishing connections with various DMX protocols in Carbon.
- [Library](https://knowledge.carbon.show/carbon-for-unreal/menus-panels-and-tools/panels/library.md): Browse our library of ready-to-use assets
- [Patch](https://knowledge.carbon.show/carbon-for-unreal/menus-panels-and-tools/panels/patch.md): he Patch View offers a streamlined table view for monitoring all Carbon fixtures within your scene. This view automatically populates with every Carbon fixture present in the loaded level.
- [Console](https://knowledge.carbon.show/carbon-for-unreal/menus-panels-and-tools/panels/console.md): The Carbon Console Panel offers streamlined lighting control directly in Unreal, without the need for external DMX hardware. Perfect for rapidly crafting static looks and testing fixture functionality
- [Carbon Settings](https://knowledge.carbon.show/carbon-for-unreal/menus-panels-and-tools/panels/carbon-settings.md): The Carbon Settings Panel allows dynamic controls for multiple performance and visual settings
- [Diagnostics](https://knowledge.carbon.show/carbon-for-unreal/menus-panels-and-tools/panels/diagnostics.md): The Diagnostics Panel provides comprehensive information about your license, machine, and scene.
- [Tools](https://knowledge.carbon.show/carbon-for-unreal/menus-panels-and-tools/tools.md)
- [Import Patch](https://knowledge.carbon.show/carbon-for-unreal/menus-panels-and-tools/tools/import-patch.md): Streamline your show setup in Carbon for Unreal by importing patch and fixture data from external sources
- [Export Patch](https://knowledge.carbon.show/carbon-for-unreal/menus-panels-and-tools/tools/export-patch.md): You can now export patches for your design in Carbon to industry standard MVR files
- [Autopatch Tool](https://knowledge.carbon.show/carbon-for-unreal/menus-panels-and-tools/tools/autopatch-tool.md): Automate fixtures setup with ease using the Auto Patch Tool for efficient patching without importing show data.
- [Transform Tools](https://knowledge.carbon.show/carbon-for-unreal/menus-panels-and-tools/tools/transform-tools.md): Make quick changes to positions and rotations of objects and fixtures
- [DMX Recorder](https://knowledge.carbon.show/carbon-for-unreal/menus-panels-and-tools/tools/dmx-recorder.md): Designed to streamline the process of setting up, recording, and playing back fixtures data using the built in Take Recorder and Sequencer.
- [Profiling Tools](https://knowledge.carbon.show/carbon-for-unreal/menus-panels-and-tools/tools/profiling-tools.md)
- [Fixture State Viewer](https://knowledge.carbon.show/carbon-for-unreal/menus-panels-and-tools/tools/fixture-state-viewer.md)
- [Using and Modifying Assets](https://knowledge.carbon.show/carbon-for-unreal/using-and-modifying-assets.md)
- [Fixtures](https://knowledge.carbon.show/carbon-for-unreal/using-and-modifying-assets/fixtures.md)
- [Special Assets](https://knowledge.carbon.show/carbon-for-unreal/using-and-modifying-assets/special-assets.md)
- [DMX Camera and Camera Manager](https://knowledge.carbon.show/carbon-for-unreal/using-and-modifying-assets/special-assets/dmx-camera-and-camera-manager.md)
- [LED Tape](https://knowledge.carbon.show/carbon-for-unreal/using-and-modifying-assets/special-assets/led-tape.md): The LED Tape Blueprint allows you to turn any mesh into a pixel mappable LED tape.
- [User Defined Blueprints](https://knowledge.carbon.show/carbon-for-unreal/using-and-modifying-assets/user-defined-blueprints.md)
- [Variable Setup](https://knowledge.carbon.show/carbon-for-unreal/using-and-modifying-assets/user-defined-blueprints/variable-setup.md)
- [Blueprint Nodes](https://knowledge.carbon.show/carbon-for-unreal/using-and-modifying-assets/user-defined-blueprints/blueprint-nodes.md)
- [Usage Examples](https://knowledge.carbon.show/carbon-for-unreal/using-and-modifying-assets/user-defined-blueprints/usage-examples.md)
- [Usage with Take Recorder](https://knowledge.carbon.show/carbon-for-unreal/using-and-modifying-assets/user-defined-blueprints/usage-with-take-recorder.md)
- [Settings and Tips](https://knowledge.carbon.show/carbon-for-unreal/settings-and-tips.md)
- [Computer Settings](https://knowledge.carbon.show/carbon-for-unreal/settings-and-tips/computer-settings.md)
- [Unreal Engine Settings](https://knowledge.carbon.show/carbon-for-unreal/settings-and-tips/unreal-engine-settings.md)
- [Common Issues and Solutions](https://knowledge.carbon.show/carbon-for-unreal/common-issues-and-solutions.md)
- [Library Requests](https://knowledge.carbon.show/support/library-requests.md): Customers with Indie Edition licenses or greater may make requests for new fixtures, modes, and other assets.
