> For the complete documentation index, see [llms.txt](https://knowledge.carbon.show/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://knowledge.carbon.show/carbon-for-unreal/menus-panels-and-tools/tools/transform-tools.md).

# Transform Tools

The Carbon Transform Panel allows easy adjustment to position and rotation when manually adjusting a scene. The Transform Panel supports simultaneous adjustments to multiple selected items and offers both relative and absolute transformation modes.

<figure><img src="https://support.carbonforunreal.com/hubfs/Knowledge%20Base%20Import/cdn-assets.carbon.showkbcarbon-plugininterfacecarbon-toolstransform-tools.png" alt=""><figcaption></figcaption></figure>

To use the Transform Panel, simply select an asset(s) in the viewport or outliner and all the changes made using the transform tools will apply to the selected fixture(s).

#### Transform Settings

Adjust both the orientation of the transformation (relative, global) and the selection of units (cm, m, in, ft)

#### Transform

Allows you to make detailed transform movements, alignments, and rotations at controlled intervals.

#### Align/Distribute

Allows you to control multi-fixture alignments and distributions locally to one another.

#### Duplicate Array

The duplicate array tool allows you to duplicate a selected mesh (Currently only supports Carbon assets) in an equidistant linear or grid array.


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